by Rebecca Fingher
Directed by Sian Murphy
Set designer William Gammel
Lighting designer Spencer Herd
Sound composer Jacob Sgorous
Sound designer David Stewart
Performed by Caitlin Beresford-Ord, Hannah Davidson, Tegan Mulvaney, David Stewart and Elisa Williams
Blue Room Theatre
June 17 – July 2, 2022
Pull the
Pin, Rebecca Fingher’s story of the trials and tribulations of a ten-pin
bowling team of women of a certain age, the “Old Hags”, as they graduate from
the relaxed comfort of the Social League to the dog-eat-dog Mid-Year
Championship has plenty going for it.Tegan Mulvaney lines 'em up (pic: Sophie Minnissale)
The Hags – Jules (Caitlin Beresford-Ord, Donna (Elisa Williams) and the
ambitious Ang (Tegan Mulvaney) are all at the time of their lives where action
and consequences collide, on and off the alley, and this is fertile territory
for Fingher’s sharp, observational script.
Even more so when their move into the big league butts them up against younger,
tougher opponents (in life as in bowling) like the teenaged Lake (Hannah
Davidson), whose contemptuous pity for her older adversaries is obvious and
often very funny.
In a nice touch the women’s story is narrated by an endearing bowling pin
(David Stewart, filling in for the COVID-benched Isaac Diamond) that keeps the
story rattling along merrily.
The staging is quite an achievement; William Gammel’s bowling lane set has all
the right detailing, and the actual bowling, with the balls rumbling off the
traverse stage to that singular sound of pin action (Stewart is also sound
designer) is terrific use of the space.
It’s a talented cast – Beresford-Ord and Davidson are particularly effective,
and they push the boundaries of realistic characterization with well-controlled
discipline (a credit to director Sian Murphy).Rather like last year’s Ugly Virgins
from Maiden Voyage at the Blue Room, that plays out very similarly in a women’s
roller game team, the plot is simple and satisfying enough (it needs no
elaboration here), but it’s a little too straightforward to be truly absorbing.
I doubt anyone expected a tragic ending, but the setbacks in the story are too
easily overcome, and the conflicts, such as they are, too quickly resolved
It’s nice that everything comes good in the end, but it’s a better game if the
danger that it might not lour’d larger upon the Old Hag’s house.
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